Tuesday, 10 May 2011

Almost done level - Video

I have make some changes according to the feedback from last week. I have add windows into the whole building and also add smoke to some of the fire area. I am still working on the decals adding the notes on the table and books for the rack. 

here is the video that I have record. 
http://www.fileserve.com/file/h9MjWde

Draft Level

I have show the level my supervisor. He says that I have done a good job I still need to add more detail into the level. For example to add windows, books, notes on the table, smokes and flickering light. I have also ask my supervisor can I do my VIVA next week he says that if i think that i am alright is okey to do the viva. I am still thinking of doing viva next week or the week after next week.

Import and texturing assets

I have done the basic levels for the game. Now I am importing all the assets that I have build in 3D max into unreal. I have put the collision detection on in 3D max for unreal. I model a box or more to represents the collision detection box and name it UCX_(model name) using this unreal will detect the box as collision detection and not normal box. Then in 3D max I also need to put all the texture on and set the material ID so that when import into unreal I can get my own texture onto the model. I have learn that for evey different colour and texture that is different you need to put a different texture and have the ID set properly. Then unreal will read the material properly with different ID.

I also import the texture and material for all the assets then put them on.


These are all the assets that is in the game. I have texture most of them. I am still looking for texture for some of the assets. The texture need to be imported to unreal then create it as material before using it on the assets. The texture needs to be in the settings of these pattern for example( 512x512, 256x512, 1024x512, and more). If you have put  a texture with (700x700 or 750x800). It will still work.