Based on my idea after discussing with my supervisor I have done my proposal and send to my supervisor for feedback.
I have done some research on leveling design. read some book for level design as well.
The initial research I have research into different websites and read about levelling design and how is it working in game industry. I have also read some interview from people who work in games industry. This will also help me when I am designing the level.
But I am stuck with which level editor should I use for developing my level design.
For further research the first thing to do is to play around with both Unity and Unreal Development Kit. Then choose the game engine that is suitable for me to use for level editing. Then i also need to research into different assets that I need to include in my level design. Then I need to get reference picture and model of the asset and then I will start to build the assets that will be in the level. Then I got to research into texturing and some video or games that have similar view for reference.
Schedule:
Week No. | Task | Description |
1 | Idea | Thinking of Ideas |
2 | Idea | Think of Ideas and choose from ideas that is interesting |
3 | Draft Research | A brief research on the idea that have been chosen |
4 | Meeting and discussion | Meet up with supervisor for discussion of ideas and get some information about the ideas. Then start to research more on the ideas about level design and start writing proposal |
5 | Proposal hand in | Do more research and finish up proposal before hand in date and send it to supervisor for feedback. Then do some correction on the proposal and hand in. |
6 | UDK & Unity Research on assets | Start to search for tutorials on both level editors. Then start to play with both editor and compare. Then choose the one which is more suitable. Start to search and model on the assets of the level. |
7 | 3D Modelling | Start to model the assets from the research done in week 6. |
8 | 3D Modelling | Follow up with the modelling then texture and import to Level editor |
9 | Level Model | Start to model the level according to the Level design. |
10 | Level Model and 3D Model | Finish up the level model then import to 3D max for touch up and texture. Then import back to level editor for more texture and start to code the game |
11 | Coding and Finalise | Follow up with the coding of the game and then finalise the game ready for pre-hand in |
12 | Pre Hand In | Pre hand in to supervisor for feedback. Then change it according to the feedback. Then get ready for Hand in and get prepare for viva or write an evaluation on the project |
13 | Hand in arrange Viva/ Evaluation | Hand in the finish product and arrange for Viva/ Write an Evaluation |
14 | Arrange For Viva/ Evaluation | Arrange for Viva if not done in week 13/ Hand in Evaluation |
This is the schedule that I will be following up through out my course. On the schedule I need to hand in the proposal this week. Then for next week i will spend all my whole week to play around with Unity and UDK. After the week after I will research into different assets and start modelling it.
Books:
Galuzin, Alex, 2008. Create a Map in 11Days. 1st ed. www.WorldofLevelDesign.com: World of Level Design.
Galuzin, Alex, 2008. DM-Orions Forest Illustrated Guide My Process Work of Unreal 3 Map. 1st ed. www.WorldofLevelDesign.com
Jeff Wilson, Jason Busby, Zak Parrish, 2009. Mastering Unreal Technology Vol.1, Introduction to Level Design with Unreal Engine 3. 1st ed. USA: Sams Publishing
Marc Scattergood, John Feil, 2005. Beginning Game Level Design; 1st ed. USA: Thomson Course Technology
Interview:
G4TV. (2009). Left 4 dead 2 - Level Designer Interview. [Online Video]; 28 October. Available from: http://www.g4tv.com/videos/42304/Left-4-Dead-2-Level-Designer-Interview/.