For this week I will be playing with Unreal and Unity. I have try something out with Unity and UDK.
I have build a map in Unity and import some simple model into it and start playing around with it. I do this according to the tutorials of unity. This editor is new to me so I follow the tutorials then I have learn a lot during the tutorial. The advantages of usig unity for building the level is that it is much more easier to import animation that is animated in 3d max and the interative with the game is good in unity. Then the bad thing about using unity is that the texturing in the game engine is very low quality and it is a new editor that I m not familiar with. This is what I have done in Unity
I have also try out UDK. This is the editor that I have more confident with because I have use this more then Unity. I had build a level using UDK and having it to work. Then I have also learn to model and import stuff to UDK and apply collision detection on the model. So the player can't go through. This is what I have done in UDK.
Since I have more confident to with using UDK and is easier for me to look for support with lecture. So I will be using UDK to build my level.
I have also started to look for model reference for my assets that will be in my level. For example





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